Nothing is more gratifying than twirling shotguns in each hand and watching gibs fly across the screen. If that isn’t to your liking, you could always stick to the double shotgun setup DUSK has. Whipping that bad boy out and going to town on a crowd is always satisfying. ![]() It sounds fantastic, has great animation and can really turn the tides of battle when you’re surrounded by enemies. There is, of course, a double barrel shotgun that tears enemies apart. Big-budget, triple-A experiences have never been better, but modern games have no shortage of long cutscenes and hand-holding tutorial sequences. If you haven’t heard of Dusk, it’s a retro-style FPS that’s meant to recreate the glory days of the genre from the ’90s, and plays like a cross between id Software’s Quake 1 and Monolith. DUSK is all action, no filler and I couldn’t be happier. Even the requisite rocket launcher (the Riveter) is better saved for faster foes than being blasted at will. It prevents the game from ever feeling boring, which even the best of old-school games can devolve into. (No you weirdos, I will not call them boomer shooters. ![]() Hearing the audio cues from your foes and swapping to the appropriate weapon before entering a room is something I’ll never get enough of and it’s nice that DUSK doesn’t make any weapon too powerful. Big hulking brutes will go down in a single shot of your hunting rifle while the military foes are best picked off with the assault rifle. All of your weapons feel important and have a use against specific enemies. None of this would really matter if the weaponry was bad, but DUSK has that on lock.
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